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回归商业:主街道透视 by Alex Hogrefe第1张图片

来自专筑编辑雷君的报道。隔了一段时间后我又回来了。前几个月以来,我都忙于旅行,工作,搬家,并且享受和家人在一起的时间。很显然的是,生活的首要目标已经被改变,因此网站的工作不得已被搁置在一旁了。尽管如此,我还是很开心能够重操旧业,并且对未来充满期待。

是时候开始行动了,我一直都在研究火车博物馆的设计,同时,我也希望能有所创新,能让我在主街的环境里开始我的新设计。随着设计逐步深入,我就可以把新的透视图重新插入到PS文档当中,以便更好对环境关系进行可视化和理解。以下就是对图面的简单分解说明。

It’s been a while, but I am finally back. I have spent the last several months traveling, giving workshops, settling into a new home, and spending time with family. Needless to say, priorities shifted as they often do and this website unfortunately had to be put on hold. However, I am ready to get back into things and am excited about what is to come.
To start things off, I have continued development on the train museum design and wanted to generate an image that will allow me to study the new design within the main street context. As the design continues to evolve, I can re-insert new renderings into this Photoshop file to better visualize and understand the contextual relationships.

Below is a quick breakdown of the illustration.

1. Base Renderings/基础渲染

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Base Rendering out of V-Ray/V-Ray基础渲染。

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用V-Ray做出的黏土模型渲染以前都是通过将叠加模式设置成“覆盖”来放大高光和阴影。我也通过添加阴影来处理环境。

Clay Model Rendering out of V-Ray used to amp up highlights and shadows by setting the blend mode to “Overlay”.  Also allows me to add shadows to Photoshopped textures.

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V-Ray中的AO层。这个工具可以帮助我在基础渲染的基础上通过将图层的叠加模式设置成“正片叠加”增添更多的细节。

Ambient Occlusion Pass out of V-Ray. This pass allows me to increase detail in the base rendering by setting the layer blend mode to “Multiply”.

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所有通道组合后的基础渲染。我所追求的图片效果是在获得出色的高光和阴影效果的同时,在图面的暗部和细部都仍然保存细节。

The base rendering after compiling all of the passes together. What I am looking for are nice highlights and shadows while still maintaining the detail in the really dark and light areas of the image.

2. Context/内容

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我从网上找了一些特定的街道图片来填充缺失的环境图片。但我想这会花费我大量的精力和时间来补充细节,所以我决定从这份作品的内容中下苦工。因为大部分背景建筑都隔得很远,所以不妨使用低分辨率图像。

I used online imagery from certain street view maps to fill in the missing context. It would have taken me way too long to model all of this detail up so I opted to carefully stitch in this information.  Since a lot of context buildings are in the distance, the low resolution images are fine to use.

3. Sky/天空

回归商业:主街道透视 by Alex Hogrefe第7张图片

我强调过很多遍,天空的布景渲染了整个图片的基调。我找到一个很好的素材来烘托图片的氛围和光照,为图面提供了巧妙的背景,同时又不会喧宾夺主。正因为天空在渲染图的最终表达效果上扮演了如此重要的角色,我通常都花费大量时间在网络上寻找恰当的天空素材。我稍后会在这个对象上加入一个更细致的图片。

I have said this many times, but the sky sets the tone of the image. I found a good one that works well with the mood and lighting of the image. It has a subtle texture but doesn’t overpower the composition or draw too much attention.  I often spend a lot of time searching online for the right sky to use in my illustrations because they play such a big role in the final reading of the rendering. I may put together a more in-depth post on the subject later.

4. Ground Plane/地面

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前景中没有太多植被,因此我花了一点额外的时间来加入道路和人行道。以前用photoshop的时候我就会很在意这些细节,但如今看来这就有点吹毛求疵的嫌疑了。

There is not a lot of vegetation in the foreground so I spent a little extra time inserting road and sidewalk textures. I almost always insert these textures via Photoshop now since rendering these materials come out looking too “perfect”.

5. Final Details/最后的细节

回归商业:主街道透视 by Alex Hogrefe第9张图片

最后几步就是稍稍调整一下建筑的立面材料,点缀一下边缘,勾勒铁道的标志。这些步骤好像永无尽头,有数不尽的细节需要调整。但是,重要的就是要知道什么时候应该停手而且适度把握时间。

The last few steps included tweaking the facade material on my building design as well as dropping in entourage and lighting up the railroad crossing signals. This step of the illustration seems like it could go on forever as there is always an endless amount of things to tweak and adjust. However, a big part of this step is knowing when to stop and when you’re not getting a return on the time being invested.

6. Lighting/灯光

回归商业:主街道透视 by Alex Hogrefe第10张图片

我在左侧添加了一些快捷的颜色覆盖和高光,这个短短几秒钟的小步骤就可使整个图片的氛围看上去更有生气和温暖。

Here, I added some quick color overlays and some glare to the left. This step only took a few seconds but amps up the atmosphere of the image and brings in a little warmth.

7. HDR and Enhanced Detail/HDR and Enhanced

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我觉得使用Topaz Photoshop 插件来锐化图片,会起到HDR的效果,这样很不错。

Finally, I like to jump into the Topaz Photoshop Plugin to help sharpen the image and give it a slight HDR effect.

出处:本文译自visualizingarchitecture.com/,转载请注明出处。


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