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高清的大地规划 by Alex Hogrefe第1张图片

来自专筑编辑刘庆新的报道。在前面的码头设计图里,我和大家讨论了黑白纹理的学习,在整个码头设计中,注重图案和地面元素的研究。上图将研究进一步升级为介绍颜色和材料。场地规划在设计过程中占据非常重要的位置,我想要让它在进行微调时变得易于改变和修改。

In the previous wharf post, I discussed black and white texture studies that focused on pattern and ground plane elements throughout the wharf. The above image builds off of those studies introducing color and material. Site plans are extremely useful in the design process and I wanted this one to be somewhat malleable as I tweak things.

高清的大地规划 by Alex Hogrefe第2张图片

码头位于波士顿老州议会大厦建筑一条明显的轴线上。我想要研究这种联系,同时,还有码头和密集的城市网之间的关系。所以场地规划的建立要包括这些信息,这就意味着需要一张我设计过的最清晰的图片。上图最高有10000像素。对我来说,典型的渲染图的长边一般大约在 4000 到 5000 像素。高分辨率可以提供不同环境和材质的研究。然而,这也允许我裁剪成几张不同的近景图片来展示,这样展示的时候会更加详细。

The wharf is on a strong axis with Boston’s Old State House. I wanted to be able to study this connection as well as the wharf’s relationship to the dense city fabric. The site plan was therefore setup to include this information which meant creating one of the highest resolution images I have ever done. The above image tops out at 10,000 pixels tall. Typical illustrations for me are around 4,000 to 5,000 pixels on the longest edge. The high resolution was needed to be able to study different spaces and textures up close. However, this will also allow me to crop out several close-up images for presentations allowing me to get lots of mileage out of this one site plan.

高清的大地规划 by Alex Hogrefe第3张图片

高清的大地规划 by Alex Hogrefe第4张图片

为了获得高分辨率图,我将下面两张5000×2300的图进行了渲染。为了加快速度,我不担心用Kerkythea渲染来添加纹理和材料。我知道我要在PS里尝试纹理,没必要担心这些素模。我只需要阴影关系,所以我渲染了一些黏土模型,并把它们汇总到一个Photoshop里。

To manage the high resolution, I rendered out two 5000×2300 images seen below. To speed things up, I didn’t worry about adding texture or material in the Kerkythea rendering. I knew I would be experimenting with textures in PS and didn’t want to have to worry about baked in materials. I only needed the shade and shadow so I rendered some clay models and stitched them together in Photoshop.

高清的大地规划 by Alex Hogrefe第5张图片

最终的PSD文件被分成三个主要部分。我用一张鸟瞰图展示了道路、建筑等现有的纹理信息。鸟瞰图叠加在素模的顶端并使用低透明度。然后我将以前博文里黑白纹理研究的信息应用到一个新的场地规划中。因为以前的PSD文件里所有的线条元素被分开重组,这样就很容易调整和扩展地平面元素到老州议会大厦建筑。最后,我在顶层添加纹理、颜色和植被。

这张场地规划图远未完成,我准备开始进行透视图。我希望在接下来的博文里完成一些作品集的页面。我在考虑建立一个垂直方向的作品集排版,这在电脑打印机里是很常见的排版布局。敬请期待吧。

The final PSD file can be broken down into three main sections. I used an aerial image to get much of the existing texture information of the roads, buildings, etc. The aerial was overlayed on top of the clay model with a lowered opacity. I then took the black and white texture studies from the previous post and worked that information into the new site plan. Since all of the line work elements were separated and grouped in the previous PSD file, it was easy to make adjustments and extend the ground plane elements to the Old State House. Finally, I added texture, color, and vegetation on top of everything.
With the site plan far along, I’m ready to start diving into some perspectives. I hope to get going with those in the upcoming posts along with some portfolio spreads. I’m thinking about setting up a vertically oriented portfolio layout as this is a more common layout with the online printers. More to come on this later.

出处:本文译自visualizingarchitecture.com/,转载请注明出处。


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 匿名

  • 翔kid
  • 2015.06.18 10:19
    太棒了!学习!
    • 1
    没有了...
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