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手绘效果:第二部分/ Alex Hogrefe第1张图片

Sketches: Part 2

在周末时,我花时间将我本科二年级时设计的工作室项目重新建模。由于原设计是手绘的,因此我一直想将其变成电子版。我将其平立面扫描然后进行3D建模。这个模型将在后期很有用处。

一会儿我会回到我的手绘。很多人向我询问教程,我本打算在这周完成模型及教程,但时间不允许。我只能先展示一下,下一次再放教程。现在我们先来看下我们最后的手绘效果是如何形成的吧。

I spent the weekend modeling up an old studio project that I designed my sophmore year in undergrad. It’s something I have been wanting to do for a while since the original project was done by hand i.e. no computer. I was able to scan and scale my old hand drawn floor plans and sections and begin building the 3-D model based on that information. This model should come in useful for some posts that I have planned later on down the road.
I have also been wanting to revisit the “Sketch” illustrations that I created a while back. They received a lot of positive feedback and many people asking for a tutorial. My intention this weekend was to build the model and create a tutorial but time wasn’t on my side. I was able to put together one illustration, but the tutorial will have to wait until my next post. Be sure to check back. For now, I have uploaded some of the images used to compose the final sketch look.

手绘效果:第二部分/ Alex Hogrefe第2张图片

我先用X-ray透视视图来展示立面后面的景象。这个虽然不在最后的效果里,但是会帮助我们了解这个几何形体的内部。

I used the x-ray image to give a slight hint of what sits behind the large curved walls. It’s sublte in the final illustration, but helpful in understanding the geometry.

手绘效果:第二部分/ Alex Hogrefe第3张图片

我并不打算用sketchup导出的图片来做最后的展示,但我认为用这个来截图还是不错的。

I didn’t really use the above Sketchup export in the final illustration, but thought it would be useful to post a screenshot of the model.

手绘效果:第二部分/ Alex Hogrefe第4张图片

通常,素模渲染总是用来展示阴影效果的。3d和V-Ray都可以得到这样的效果。

As always, a Kerkythea clay model rendering was used to provide shading information for the illustration. A V-Ray or 3d studio renderings would work just as well.

手绘效果:第二部分/ Alex Hogrefe第5张图片

材质是组成这张图的重要部分,我网上找了很多不同的手绘肌理的图片,自己也画了一些。最后,就是如何组合这些肌理,让其真实的表达。我希望下次可以讲得更深入一点。

Textures are what make this image. I scoured the internet looking for many different types of sketch textures as well as created some textures from my own drawings. In the end, it’s all about how you combine the textures and add imperfections to get the realism. Like I said above, I hope to go into more depth on this illustration next post.


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